Odd Eyes Raging Dragon
Odd Eyes Raging Dragon Sie befinden sich hier
Odd-Eyes Raging Dragon (Buntäugiger Wutdrache). Odd-Eyes Raging Dragon. RATE - 1,59 Eur (inkl. Mwst exkl. Versand). Double Masters Booster Box. YU-GI-OH! RATE-JP - Odd-Eyes Raging Dragon - Ultra Japan bei Amazon.de | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Buy & sell Odd-Eyes Raging Dragon from Mega-Tin Mega Pack in Europe's largest online marketplace for the Yu-Gi-Oh! TCG. Easy, secure, best prices. Odd-Eyes Raging Dragon Raging Tempest - Cartes. Signaler un problème. Shiranui Sunsaga. Odd-Eyes Raging Dragon. Neo Galaxy-Eyes Cipher Dragon. Odd-Eyes Raging Dragon. Buntäugiger Wutdrache. Eigenschaft. FINSTERNIS. Rang. 7.
Odd Eyes Raging Dragon Video
Supreme King Violent Dragon - Odd Eyes Raging Dragon [Yu-Gi-Oh!]
Odd Eyes Raging Dragon - Shop by category
Beste Ergebnisse. Learn More - opens in a new window or tab International postage and import charges paid to Pitney Bowes Inc. Near Mint! Nur noch 1 verfügbar!
Better yet, all pendulum monsters you control including himself deal double battle damage when fighting enemy cards; stack this with Odd-Eyes to score quadruple pain in a single clash.
As icing on the cake, you can also tribute King Dragon to special summon up to two face-up Supreme King Dragons or Gates from your extra deck in defense position, adeptly preparing a link or xyz summon.
Type: Trap As a trap, Metalmorph needs to be set for at least a turn before you can activate it, but since Odd-Eyes often begins as a scale for his search effect, you'll usually have at least one turn especially if you go first before battling.
Use this to triumph in a close battle when the difference in ATK is less than Plus, when its recipient attacks a monster, Metalmorph also grants extra ATK for the battle equal to half the target's ATK, further dominating in combat.
With a base boost and the ability to gain much more, Metalmorph remains an often-underestimated card that isn't as reliant on swarming as the ATK-boosting equip spells we'll soon encounter.
Type: Monster While they're different archetypes, the Odd-Eyes and Performapal groups share several supports and pair well together.
Drumerilla's ATK is a bit too high for Odd-Eyes to search, but he makes a great low scale choice thanks to his value of two.
Additionally, once each turn he can raise the ATK of a monster by for the turn when it fights an enemy, a great benefit for Odd-Eyes. As a monster, Drumerilla carries the exact same ability, and you can even normal summon him without tributes if the field currently has no monsters.
If that weren't enough, remember you can activate multiple Drumerilla effects each round, may use them on your opponent's turn when they attack you, and that Drumerilla's beast type can contact fusion no fusion spell needed with Odd-Eyes to special summon fusion monster "Beast-Eyes Pendulum Dragon" from your extra deck.
Additionally, Iris lets you once per turn destroy another face-up card you control to add any Odd-Eyes card from your deck to your hand.
This awesome search can nab Odd-Eyes himself, other archetype members like Phantom and King, or even corresponding spells and traps like "Odd-Eyes Fusion.
Type: Monster Arc Pendulum is a normal monster, so he doesn't brandish any monster effects, but he shares the Odd-Eyes name, dragon type, dark element, and wields an impressive ATK.
Additionally, he offers a high scale of eight big enough to pendulum summon your level seven Odd-Eyes cards and superb scale effect, letting you special summon any Odd-Eyes member from your hand, deck, or graveyard once each turn when an Odd-Eyes card you control is destroyed.
Note this triggers whenever an Odd-Eyes "card" is destroyed, meaning it works with both Odd-Eyes monsters and scales—even if you and not your opponent eliminated them.
Thus, not only can Arc Pendulum search out Odd-Eyes, but Odd-Eyes's own scale destruction will activate Arc's effect, rapidly swarming your field with a wealth of powerful monsters.
Additionally, the unit can't attack and its controller takes damage during your standby phases. Mini-Guts is a regular spell that requires you to tribute a monster, but it reduces an enemy's ATK to 0 for the turn and inflicts damage to your opponent equal to their original ATK when destroyed by battle that turn.
Both are great ways to lower enemy stats; Shackles doesn't inflict the added damage, but it doesn't need a tribute and lasts across turns handy if your attacks are thwarted by traps.
Mini-Guts is riskier, but potentially offers more damage, so choose whichever best suits your strategy. Similarly, United increased a card's stats by for each monster you command.
Considering the field zone and extra deck monster zone, you can have up to six applicable cards powering each spell, offering thousands of extra ATK at once.
United offers more ATK per card, but your pendulum scales will boost Mage, so it's a tough call when selecting one over the other. Either way, don't overlook the added DEF boost as well, useful if your opponent shifts your monsters into defense position.
Type: Monster Unicorn suffers low stats and his level one makes him difficult to pendulum summon, but when either normal or special summoned, you can increase your life points by the ATK of any Performapal monster in your graveyard.
A decent effect, but Unicorn really shines as a scale, where he offers an impressive value of eight. With cards like Drumerilla, that's an extra power which doubles to damage when attacking monsters , and monsters like "Performapal King Bear" provide upwards of added ATK!
Additionally, Unicorn carries both the Performapal and Odd-Eyes names, making him one of the most versatile cards in the game, his beast type helps summon Beast-Eyes, and his light attribute nicely blends with Odd-Eyes's dark nature if you run the Chaos monsters.
Unicorn is an easy choice for both my Performapal and Odd-Eyes themes; fortunately, he's surprisingly cheap, costing well under a single dollar!
Still, it's an official spell that doubles the battle damage players take in combats involving two monsters that turn. Use this to deal quadruple damage with Odd-Eyes and double damage with your other titans.
Additionally, you can set Full Turn from your graveyard by discarding a spell although you can't do this on the turn Full Turn was sent to the graveyard , and as a quick-play spell, you can activate it on either player's turn.
Just be careful against last-minute opposing ATK-increasers like "Honest", which can rebound the extra damage at you—although having Odd-Eyes as your pendulum scale could prevent that damage.
Remember, generic supports like Metalmorph and Mage Power can empower your other warriors, not just Odd-Eyes, but they can't be searched with archetype effects.
Experiment to see which strategies work for you, and with the vast assortment of dragon, dark, Performapal, and Odd-Eyes boosts available, today's cards are just the tip of the iceberg.
No matter which route you choose, Odd-Eyes remains one of the best unlimited monsters in the game allowing a full three copies in your deck , and he works well even in pendulum archetypes other than his own.
But for now, as we eagerly await Konami's next expansion of Odd-Eyes supporting effects, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
Sign in or sign up and post using a HubPages Network account. Comments are not for promoting your articles or other sites.
Vortex is a good card even if I didn't list it today I focused on things that play off Odd-Eye's battle damage effect , and he'll be even better now that fusion monsters aren't restricted to the extra monster zone.
Try using "Performapal Odd-Eyes Dissolver" to summon him, he can count for either material and has a fusion effect. Other product and company names shown may be trademarks of their respective owners.
HubPages and Hubbers authors may earn revenue on this page based on affiliate relationships and advertisements with partners including Amazon, Google, and others.
HubPages Inc, a part of Maven Inc. As a user in the EEA, your approval is needed on a few things. To provide a better website experience, hobbylark.
Please choose which areas of our service you consent to our doing so. Jeremy Gill more. Metalmorph Type: Trap As a trap, Metalmorph needs to be set for at least a turn before you can activate it, but since Odd-Eyes often begins as a scale for his search effect, you'll usually have at least one turn especially if you go first before battling.
Click thumbnail to view full-size. Generation Force. Namespaces Page Discussion. Views Read Edit View history. Navigation Yugipedia Help Random page Mobile preview.
This page was last edited on 10 April , at Einmal pro Spielzug, falls du keine Karten in deiner anderen Pendelzone hast: Du kannst 1 Pendelmonster von deinem Deck in deine Pendelzone legen.
Falls diese Karte in der Monsterzone zerstört wird: Du kannst sie in deine Pendelzone legen. Una volta per turno, se non hai carte nella tua altra Zona Pendulum: puoi mettere 1 Mostro Pendulum dal tuo Deck nella tua Zona Pendulum.
Se questa carta nella Zona Mostri viene distrutta: puoi metterla nella tua Zona Pendulum. Se questa carta viene Evocata Xyz utilizzando un Mostro Xyz come Materiale, essa guadagna questi effetti.